Post by Eriko Tokisaka on Nov 9, 2011 20:05:16 GMT -5
Eriko Tokisaka
Name:[/color] Eriko Tokisaka; Online handles include Moneymaker and, though cliched, Maou, or “Devil”.
Age:[/color] Eighteen; born on 16th of January, 1997.
Gender:[/color] Female
Sexuality:[/color] Bisexual
Occupation:[/color] Third/senior year in high school; Questionably the best interrogator in the Dragons; Information broker over the net
Alliance:[/color] The Dragons; Black Dragon/Heir
Group:[/color] Persona-user – Awakened by playing Master Persona.
Weapons:[/color]
-09-Edge
The Edge, as Eriko sums the name up, is a custom-made handgun designed to fire 9mm bullets. The gun's name was not her idea, but she gradually grew used to calling it Edge. The gun is customized to be as light and small as possible, minimizing recoil while sacrificing as little stopping power as possible. The result is a gun designed for concealment and quick and accurate shooting.
-Bonesaw
As a sidearm, Eriko employs the use of a bonesaw. Yes, a bonesaw. The weapon is intended purely for situations in which firing the Edge would be either a bad idea or impossible, or if an opponent draws too close. The weapon is fairly normal by bonesaw standards, albeit a bit large. The jagged-tooth blade is about a foot long, and the structure is reinforced to allow for increased sturdiness.
-Pocket Knives, Box Cutters, and More!
Naturally, carrying a gun or bonesaw around when in school would be a little problematic. For times in which she's attending school, or otherwise in a location where she cannot adequately conceal her choice weapons, Eriko is not adverse to utilizing small blades as a deterrent to attackers.
-Tactics
In a head-on fight, Eriko would resort to the Edge immediately. Due to frequent practice and a general lack of empathy for those she'd be shooting at, she can accurately hit a moving target at fifty feet away- seventy-five if the target is stationary. Anything beyond that becomes increasingly related to chance. While the gun itself lacks the same stopping power that, say, a standard issue 9mm would, she typically compensates for her precision- targeting vitals or areas that would handicap the target.
When the fight shifts into close quarters, the young lady would switch to her sidearm. At face value, the bonesaw is something that would not be considered a very practical weapon, but there are a number of reasons she chooses it- the first of which being the sheer psychological effect it seems to have on enemies (being cut open by a bonesaw is just a little scary, no?). Secondly, though, is the fact that, when it catches, she can easily saw something. While getting to that point is somewhat a challenge, the rewards for the brutal tactics are often worth it.
When wielding smaller blades, the girl takes up a more defensive and evasive strategy. Minimizing actual conflict becomes her priority. If she can effectively retreat, she will. Otherwise, she will aim to neutralize the opponent as quickly and effectively as possible. The jugular, tendons, and any major veins that can be struck cleanly will be targeted- anything to incapacitate a target.
Personality:[/color]
The single most important trait of Eriko is that she's two-faced. This is not to say that she plays both sides of the spectrum in social gatherings, but that she leads two lives. One is that of the normal, teenaged girl that is still going through high school. The other is the heir to a crime family in Japan. She's very cautious, careful to not mix her “public” face with her private life, but she herself does not change overmuch between the two roles- she's just a bit more distanced when in public.
When outside, or at class, Eriko is typically quiet, distant, and a bit cold to others. She does not necessarily hate people- or speaking with them- but she finds it exceedingly hard to trust most people. While she will not engage in conversation with others, she will at least be polite enough to respond when spoken to, though she retains a cool bluntness that often succeeds in driving people away. She can sometimes give off the impression that she's from a better-off family, but she does not act haughty in any way- just distant.
There's only two ways to provoke exceptions to her routine silence in class. One is to provoke her, as, while she is fairly patient, she can be pushed to rage. Any semblance of calmness or politeness is thrown out of the window at that point, and her tongue shifts away from gentle speech to things about on the level of sailors- not to mention her lack of hesitation towards applying violence. The second way to draw her out of her shell is to appeal to her sense of competitiveness. She's not full of herself, but, when challenged at something she's confident in, she often gives in to the curiosity to see who's better.
She's not inhuman, though. People that continually come and attempt to talk with her or befriend her will eventually be rewarded- once she's certain that the individual can be trusted. At that point, she gradually opens up to the person- or people- but she carefully lets out just the safe bits of her life, never failing to maintain the illusionary story of her lifestyle. Those that get close enough, she's steadfastly loyal to and entirely willing to fight for.
In the privacy of her home- and among her “family”- she's much less restrained. She's more inclined to let profanity escape her lips and complain about the issues of her life to her confidants. She doesn't trust all of the members, but most of them are more akin to family than friends or coworkers. She unintentionally gives off a highly intimidating presence whenever able to relax- and this can mostly be attributed to her single most defining trait.
Eriko is a complete sadist. Anybody can be her victim, and she'd enjoy it, though the methods of her torture would vary depending on the recipient. Enemies, or just people that have wronged someone? She revels in their physical pain. She does not have to get her hands dirty, but witnessing their pain is often more than enough to make her heart go aflutter with dark joy, and her lips to curl into something unfit for a girl her age. Of course, she has nothing against being the one dealing the pain out directly, either.
For those that she likes, however, she does not have a fondness of harming them physically. Her enjoyment is a more psychological and emotional form of entertainment. She loves to tease and embarrass her friends. Perhaps one is having a slightly “hot” day? Cue in an “innocent” flash or suggestive pose. Perhaps there's a secret that would just shatter their heart with shame or embarrassment if it got out? The possibility of it accidentally slipping would always be present. Probably the largest difference between the sadism she implements on her friends and others, though, is that her friends often are given gifts or treats- a sort of healing touch that she often personalizes for each friend.
There are a few traits that exist on both sides, however. For one, Eriko is exceedingly lazy when it comes to physical exertion, while being exceedingly diligent in any mental work. She often makes excuses to get out of work- not hesitating to pull the “I'm ill” card in the least. She's also, as could be guessed from above, exceedingly paranoid, suffering from trust issues that apply to most people- though she has been getting quite a bit better in the last year or two. In reality, despite her cold front and ruthless reprisals, she's actually very shy and easily embarrassed, and quite a bit of a romantic- it just takes a world or two of effort to discover that.
Likes and Dislikes:[/color]
+Winter, fall, and spring
+Cats, rats, and other small animals
+Classical music
+Sweets
+Computers
+The human body
+Reading
-Summer
-Spicy or bitter food
-Physical labor
-Dogs
-Being ordered
-Disonant songs or instrumentals
History:[/color]
Eriko was the third child of a Yuko and Takeru Shigamoto. The other two children were three and four at the time of her birth. For the most part, the girl had a normal childhood up until she turned six. Two very important events occurred during that year. The first was that the girl played a game with some of her classmates- “Master Persona”. Though her memory of the event failed her until later, thinking that it was just a dream, she could faintly recall conversing with a butterfly. The second was not nearly so innocent.
Eriko's mother, who had been having a number of disagreements with her father, finally let greed take her over as she resorted to arson, intending to take the money from the family's life insurance to have a comfortable life while she found herself a boy toy. There were a few problems with this. Firstly, Takeru managed to escape immediate death, and he did, in fact, save Eriko. Secondly, Takeru had made a blood-pact with a great friend of his- the head honcho of an old-fashioned group of yakuza.
Though Takeru died of severe burns, and Eriko suffered minor burns along her right arm, Eriko did in fact survive, and she also learned that not only was her mother responsible for everything, but that the group had already apprehended her and intended to make her last day on earth exceedingly painful. Eriko was more fond of her father, a bit of a daddy's girl, and knowing that her mother was responsible for papa's untimely demise was enough to make the girl juuuuust little odd in the head. She wanted to be the one that took care of her mother, since her father always said that good and bad deeds had to be rewarded appropriately.
Physically, she was unable to perform, however, and the acting head was really reluctant to let the girl do anything that would ruin her innocence. Still, a compromise was reached in which Eriko would relay to the men how to torture her mother. Through the process, the girl became fascinated with the act of causing another's pain- if they deserved it. Ultimately, this is where the girl became just a little twisted, and where her growth into the person she would become truly started.
Fast-forward four years. Eriko was ten and was learning about human anatomy before she would be officially allowed to actually torture anyone. The head had hoped that learning about the body and how easy it was to break would maybe steer her away from her interests. It didn't. However, at the same time, the then-top interrogator was becoming just a little nervous about Eriko encroaching upon his territory. The girl had already been considered the head's godchild, and would most likely take the role of the leader if the current head died. That meant that he would likely have lost his position if the girl persisted in learning the craft of torture.
So he intended to try to scare her. And he did scare her- one night when nobody else was around. And that was when a rather large and brutal wolf magically appeared and made mincemeat out of him. Nobody dared to ask about him after the head announced the next morning that the man had left. More importantly, that was the girl's first experience with Fenrir. The first of several times that she would see him whenever the going got rough.
At age twelve, Eriko was finally allowed to indulge in her dark desire for torture. She had a good imagination, and that showed itself quite clearly after she proved to be a monster in the interrogation rooms. She never killed anybody, though- just hurt them severely and delicately, almost lovingly, one might have said. Despite the nature of the craft, the girl turned her work into a form of artwork, almost. She had her standards in regards to those she took the knife- or hammer, chisel, candle, or whatever- to, however. She refused to give her delicate treatment to anyone that she did not see as guilty of something with definitive evidence.
Years went by and the girl picked up a number of bad habits and the nasty condition known as insomnia. By the time she entered high school, she was a year behind due to adapting to her lifestyle, and the young lady had begun to only attend class as often as was required, doing just enough work to get by- often spending the rest of her attendance in the infirmary to attempt to take naps. Her test scores were enough to show that she at least took care to study, however.
Around the time that her final year in high school began, the Dragons had had to deal with problematic pests that the head considered a plague. Soon after, they took that as their name- the Plague. Her insomnia had already benefited her plenty over the years, due to all the free time to apply to whatever fields she desired, but she then focused most of that liberated time towards the acquisition of information, trading and selling the stuff far more seriously than she had in the past. The two names she took up were inspired by stories she had read- Moneymaker was a hacker in a cyberpunk novel she had found herself fond of, while “Maou” was the anti-hero of another story.
Presently, the young lady is still actively performing in the Dragons, attending school, and trading information.
The Other Side
Fenrir of the Moon Arcana
[/font][/color][/size][/center]Fenrir of the Moon Arcana
Type: Persona
Skills:
-Winterfang – Fenrir assaults a target by omnomnoming them. It causes massive Pierce-based Physical damage for one to three hits on a single target with no chance of critical damage.
-Gigantic Fist
-Bufudyne
-Blizzard's Howl – Support spell. Essentially, it is Fenrir's battle cry. It is effectively Matarukaja and Masukakaja, boosting both attack power and speed for all allies.
-Unshaken Will
-Phys Amp
- <Seventh skill sealed until later>
- <Eighth skill sealed until later>
Strengths and Weaknesses:
Null: Ice, Water, Darkness
Resist: Slash
Weak: Fire, Nuclear, Light
In terms of statistics, Fenrir has massive strength and agility and endurance that are slightly above average. In retrospect, his luck and magic are sorely lacking.
Other info:
Fenrir is Eriko's persona. The wolf is quite large- standing taller than Eriko even when on all fours- for a full height of maybe six feet, and length of ten. The beast's pelt is a pure black, and its eyes are a striking gold.
In Norse mythology, Fenrir was one of the monster-children between the trickster, Loki, and the giantess, Angrboda. His siblings were Hel and Jormungand, both of which were cast from Asgard by Odin. Fenrir, though, was kept in Asgard at Odin's whim. However, the beast grew quickly, becoming strong and vicious, and it was intelligent enough to speak. Only one of Odin's sons, Tyr, stuck around the beast, opting to feed him.
In time, the gods came to truly fear the beast, as a prophecy claimed that the monster would fell one of their own. It was at that point that they decided that Fenrir needed to be chained, and they challenged its strength, only to have their chains shattered. The gods then approached the dwarves, who claimed that they could make something if they had six special components: The sound of a moving cat, a woman's beard, the roots of a mountain, a bear's sinew, a fish's breath, and the spit of a bird. The ribbon-like chain was called Gleipnir, and, when presented to Fenrir, the wolf was wary that trickey was afoot.
The beast refused to be bound in the chain, only budging when he demanded that one of the gods place his hand in Fenrir's mouth- a sign of good faith that, if he could not break the chains, he would be released. Tyr was the volunteer, and, when the gods refused to release the wolf, Fenrir bit the god's hand off. He would remain bound like that until the time of Ragnarok, when the wolf would break free and join in the battle against the gods. In that battle, the legends claim that Fenrir would consume Odin, and be slain by Vidar, one of Odin's many children.
Out of Character Information
Name: What name do you go by? Erith or Shira or variations, yo.
Contact Information: Private Messages are where it's at.
Other Characters: Tsukiko Yamamoto and Shirako Tachibana.
Additional Notes:
-Despite the fact that her Persona is Fenrir, essentially a giant wolf, Eriko has a mild fear of dogs- though she tries to play it off as a dislike. Fenrir seems to be exempt from this, however. She's also got a full-fledged phobia of large bodies of water, heights, and most large, carnivorous animals. She also hates spiders and ants.
-The reason Eriko's hair is so long- reaching down to her knees if it's straight- is because she once heard someone mention that the head liked girls with long hair. She stopped getting hair cuts on that day. She also failed to verify if what she heard was true.
-Eriko is fond of both literature and music. She absolutely loathes tacky endings on good stories, or spin-offs that seem to exist for the sole sake of getting money out of the fans. For music, she's fairly open, opting to enjoy singular tracks rather than worry too much about genres- though she's a bit hypocritical on that, since she's a vocal supporter of classical music.
-On her right arm, a scar from minor burns still persist, reaching from hand to midway between her elbow and shoulder on the outer side.
-Despite having perfect eyesight (which is, in itself, shocking, since she tends to sit in the dark while on her computer), she wears glasses when out. This in itself is made odder still by the fact that, more often than not, her hair hangs over her face, obstructing her vision.
[i]G-Senjou no Maou[/i]: [b]Haru Usami[/b] plays [u]Eriko Tokisaka[/u].